Design Thinking and General Exams

The following bibliography is just the beginning of a collection on more reflective work on design and its relationship to human-computer interaction. Many of these references were also part of my general exams presented on March 13, 2008: http://www.mit.edu/~susannes/generals/index_full.html

Design Thinking

  • Beamish, A. Learning from Work: Designing Organizations for Learning and Communication. Stanford, CA: Stanford Business Books. 2008, pp.7-12.
  • Boland, R., Collopy, F. Managing as Designing. Stanford, CA : Stanford Business Books, 2004.
  • Design Inquiry: MIT Course in Design and Computation, taught for many
    years by Bill Porter,
    http://ocw.mit.edu/courses/architecture/4-580-inquiry-into-computation-a...
  • Habraken, N. J., M. Gross, et al. Concept Design Games. Book One:
    Developing. Cambridge, MA: Massachusetts Institute of Technology, 1987.
  • Habraken, N. J., M. Gross, et al. Concept Design Games. Book Two:
    Playing. Cambridge, MA: Massachusetts Institute of Technology, 1987.
  • Kolko, J. The Magic of Design. Oxford University Press, forthcoming. http://www.methodsofsynthesis.com/
  • Laurel, B. ed. Design Research: Methods and Perspectives. Cambridge, Mass.:   MIT Press,   c2003.
  • Lawson, B. How designers think: The design process demystified. Oxford ;   Burlington, MA:  Elsevier/Architectural,   2006.
  • Norman, D. A. The Design of Everyday Things. New York: Doubleday,   1990, c1988.
  • Pallasmaa, J. The Eyes of the Skin: Architecture and the Senses. 
    Chichester : Wiley-Academy ; Hoboken, NJ : John Wiley & Sons, 2005.
  • Rowe, P. G. Design Thinking. Cambridge, MA: MIT Press, c1987. Chapters 1-2.
  • Schön, D. The Reflective Practitioner: How Professionals Think in Action. Aldershot [England]:   Arena, c1991.
  • Simon, H. The Sciences of the Artificial. Cambridge, Mass.:  MIT Press,  c1996.

Human-Computer Interaction and Design

critical technical practice:

cultural probes:

  • Gaver, B., Dunne, T., & Pacenti, E. (1999). Design: Cultural
    probes. interactions, 6(1), 21-29. DOI=
    http://doi.acm.org/10.1145/291224.291235
  • Sengers, P. and Gaver, B. 2006. Staying open to interpretation:
    engaging multiple meanings in design and evaluation. In Proceedings of
    the 6th Conference on Designing interactive Systems (University Park,
    PA, USA, June 26 - 28, 2006). DIS '06. ACM, New York, NY, 99-108. DOI=
    http://doi.acm.org/10.1145/1142405.1142422  

design research:

  • Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research
    through design as a method for interaction design research in HCI. In
    Proc. of SIGCHI Conference on Human Factors in Computing Systems,
    CHI’07, ACM, New York, NY, 493-502. DOI=
    http://doi.acm.org/10.1145/1240624.1240704
  • Wolf, T. V., Rode, J. A., Sussman, J., & Kellogg, W. A. (2006).
    Dispelling “design” as the black art of CHI. In Proc. of the SIGCHI
    Conference on Human Factors in Computing Systems, CHI ‘06, ACM, New
    York, NY, 521-530. DOI= http://doi.acm.org/10.1145/1124772.1124853
  • Boehner, K., Sengers, P., & Warner, S. (2008). Interfaces with the
    ineffable: Meeting aesthetic experience on its own terms. ACM Trans.
    Comput.-Hum. Interact, 15(3), 1-29. DOI=
    http://doi.acm.org/10.1145/1453152.1453155

social vs. technical:

iterative design:

Project Info
Date:
March 2008
Location:
Cambridge, MA